I Am A: True Neutral Human Cleric (1st Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-12
Intelligence-17
Wisdom-12
Charisma-16
Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
ok, some minor html editing but it worked pretty well... this result is funny...
So, Matt and I both took this quiz. Matt is a True Neutral (big surprise) level 3 human sorcerer. I am a Lawful Good level 2 human cleric (ONE short of being elvish instead). Comparing our scores was hilarious. Matt had plenty of ranks in evil. I had zero. Frankly, I think lawful good is boring...but whatever, I know it's true...
ReplyDeleteAnyway, my new years resolution is to keep up with online communication...so seriously, I'll try to be checking the blog, signed into aim, replying to emails, etc. Perhaps I won't be a hermit this semester (har).
Everything seems to be going well with Hannah so far. We watched Shakespeare abridged last night with Eric and both Matts. It was good times. ^_^
Have a safe trip to England!!! Hope everything is finally all worked out...but then again, nothing ever is...
~Emily
Mine said I was a Chaotic barbarian/bard
ReplyDeletewtf?!
-Brady